Import Junkiez
1Feb/100

Tatsunoko vs Capcom: Ultimate All-Stars (Wii)

Tatsunoko vs Capcom: Ultimate All-Stars

Sorry Super Smash Bros., Tatsunoko vs Capcom has got to be the best fighter on the Wii to date. How Nintendo got this as an exclusive is beyond me, but we should be thanking Capcom for releasing it in the US. I have been playing for most of the weekend and can't get enough of it. The gameplay is pretty simple that a beginner can do fairly well, but is just as complex that'll make any veteran fighting player feel at home. The visuals meld 3D graphics with 2D fighting mechanics (ala SFIV) to provide some crazy non-stop action with a lot of flare. Regardless if you don't know much about the characters from either series, Capcom knows how to deliver a fighting game and this does well as a follow-up to Capcom's previous Versus series game: Marvel vs Capcom 2. Check it out, you won't be disappointed.     -Tanker

BTW - if you ever need a break from the combo-juggling insanity, there's also a hidden shooter mini-game which is pretty fun!

14Jan/100

Video Game Nostalgia: Auto Modellista (PS2/Gamecube/Xbox)

Auto Modellista

Auto Modellista, from Capcom, was probably my favorite game on the Gamecube. That's right, move over Capcom vs SNK 2, Resident Evils, Killer7 and Viewtiful Joe, I got some racing to do. I wasted many days going up and down Ura Rokko or Akagi hills with every car in my garage. And when that got boring, Infamous and I would battle our way up and down these same hills trying to get a good parallel slide going. I believe a whole summer went by just for that perfect slide. I thought what a great racing game because it was not arcade heavy like Ridge Racer, but no where near as complex as Gran Turismo.  You built up your garage, opened new courses, and could customize, to a degree, every aspect of your car. What wasn't there to like, right?  Well, what was once considered a Best of E3 game ended up getting panned by most reviewers - wonky controls, cartoony graphics, bad audios and just overall underwhelming. The game ended up being given the cold shoulder as it didn't sell well across the PS2, Gamecube and Xbox. Shortly after all that, plans for Auto Modellista 2 were scrapped and Capcom has not stepped into the racing genre since. Which sucks, cause they had a decent foundation to build upon. Tightening up the physics alone probably would have saved the franchise, but I guess Capcom really took it personal. You can bet though, if Capcom has a change of heart and decides to look back into the Auto Modellista franchise, I'll be the first one in line...well there probably wouldn't be a line...to get my copy!   -Tanker

btw - Infamous and I never got that perfect parallel slide. We were close a couple times, but those controls are pretty wonky...